Body of Water shows us two characters that lose their memory every day as they wake up, and a maybe daughter that comes to visit them creating an existential hide-and-seek.  At Mosaic, we are in a 60'x60' blackbox and we are able to choose our audience layout.  Here we chose a 3/4 thrust to play on the reference of this play taking place on a peninsula.    With the concepts of the play, I wished to play on broken rippling memory, and a play on all the water references.  I placed three reflective pools and benches surrounding the playing area for more staging and concept areas.  As for conceptual treatments,  I  rendered the idea of a rock being thrown into water and it rippling outward, so I textured and treated the realistic faux treatments broken up with ripples, stone work, and flora creeping into the space on the edges and sand fading out.   
    
Director: Richard Jay Simon
Scenic Designer,  Charge Scenic, Dressing: Sean McClelland
Lighting Designer: Jeff Quinn 
TD: Doug Grinn
 
      
     
      
     
      
     
        Water Ripple paint texture
 
        Texturing Details
 
        Texturing Details
 
      
     
         
                                       
                                       
                                       
                                       
                                       
                                       
                                       
                                       
                                      