Body of Water shows us two characters that lose their memory every day as they wake up, and a maybe daughter that comes to visit them creating an existential hide-and-seek. At Mosaic, we are in a 60'x60' blackbox and we are able to choose our audience layout. Here we chose a 3/4 thrust to play on the reference of this play taking place on a peninsula. With the concepts of the play, I wished to play on broken rippling memory, and a play on all the water references. I placed three reflective pools and benches surrounding the playing area for more staging and concept areas. As for conceptual treatments, I rendered the idea of a rock being thrown into water and it rippling outward, so I textured and treated the realistic faux treatments broken up with ripples, stone work, and flora creeping into the space on the edges and sand fading out.
Director: Richard Jay Simon
Scenic Designer, Charge Scenic, Dressing: Sean McClelland
Lighting Designer: Jeff Quinn
TD: Doug Grinn